Additional Features
These features are not strongly related to this project's main goal - "displaying Live2D", but can be useful sometimes.
HitAreaFrames¶
Displays frames for model's hit areas. You can see this in the interaction demo.
HitAreaFrames
must be used as a direct child of Live2DModel
.
const hitAreaFrames = new HitAreaFrames();
model.addChild(hitAreaFrames);
This class depends on @pixi/graphics
and @pixi/text
, therefore it's excluded from the main bundle to avoid involving unnecessary dependency.
You can import it from the extra
bundle.
import { HitAreaFrames } from 'pixi-live2d-display/extra';
For using CDNs, you can load it like this:
<script src="https://cdn.jsdelivr.net/npm/pixi-live2d-display/dist/extra.min.js"></script>
Then, access it from PIXI.live2d.HitAreaFrames
.
Loading model from uploaded files (experimental)¶
Live2DModel
can be created from an array of File
s. Each File
must have a webkitRelativePath
property that represents relative path of the file.
You can get the File
s from a directory picker:
<input type="file" id="filepicker" webkitdirectory multiple />
document.getElementById("filepicker").addEventListener("change", async (event) => {
const files = event.target.files;
if (files.length) {
const model = await Live2DModel.from(files);
}
});
How this works
Source files are handled by an internal helper FileLoader
.
From given files, it looks for model settings file by matching .model.json
or .model3.json
extension, then creates a lookup table for resource files defined in the settings, where the keys are the file paths and the values are their object URLs.
Then, it overrides the model.modelSettings.resolveURL()
method so that the resource files can be resolved to corresponding File
s using the lookup table.
If given files include more than one settings file, only the first one will be chosen. To use another one, you need to manually create a ModelSettings
, and attach it to the array:
const files = [
// collected files:
// shizuku-normal.model.json
// shizuku-special.model.json
// shizuku.moc
// texture_0.png
// ...
];
// if you do this, the model will be created by "shizuku-normal.model.json" as it's the first matched settings file
// const model = await Live2DModel.from(files);
const settingsFile = files.find(file => file.name === 'shizuku-special.model.json');
// read JSON from the file
const settingsJSON = await fetch(URL.createObjectURL(settingsFile)).then(res => res.json());
// don't forget to specify url!
settingsJSON.url = settingsFile.webkitRelativePath;
// attach the settings to the array
files.settings = new Cubism2ModelSettings(settingsJSON);
const model = await Live2DModel.from(files);
// to be honest, I just found myself so dumb when writing this guide...
// why didn't I just add an option to the `options` of Live2DModel.from()?
If given files include no settings file, an error will be thrown.
Loading model from a zip file (experimental)¶
How this works
Zip files are handled by an internal helper ZipLoader
. It looks for the model settings file inside the zip, extracts referenced resource
files as File
s, then simply passes them to FileLoader
.
To avoid depending on a zipping library, ZipLoader
has left several static methods unimplemented, therefore you need
to implement them before loading zip files, otherwise a "Not implemented" error will be thrown.
Typings:
// this can be anything depending on the zipping library you're using
type ZipReader = any;
// accepts the zip's data and URL, returns a zip reader
ZipLoader.zipReader(data: Blob, url: string): Promise<ZipReader>
// retrieves relative paths of all the files in this zip
ZipLoader.getFilePaths(reader: ZipReader): Promise<string[]>
// extracts specific files in this zip as Files
ZipLoader.getFiles(reader: ZipReader, paths: string[]): Promise<File[]>
// reads a file in this zip as text
ZipLoader.readText(reader: ZipReader, path: string): Promise<string>
// releases the zip reader, this is optional
ZipLoader.releaseReader(reader: ZipReader): void
Info
An implementation example using jszip can be found in the live2d-viewer-web project.
Then, you can create model from a zip file using its URL.
Live2DModel.from('path/to/shizuku.zip');
If the zip file's URL does not end with .zip
, you can prepend it with a fake protocol zip://
to get it recognized.
Live2DModel.from('zip://path/to/shizuku');
Live2DModel.from('zip://http://example.com/give-me-a-random-model');
Additionally, you can even pass an uploaded zip file.
<input type="file" id="zippicker" accept=".zip">
document.getElementById("zippicker").addEventListener("change", async function(event) {
const files = event.target.files;
if (files.length) {
const model = await Live2DModel.from(files);
}
});
In this way, you're also able to specify the target settings file with the same approach as above.